Post by webmaster on Feb 23, 2008 22:59:02 GMT 8
Secretive Idiots Launch Attacks Suddenly
S.I.L.A.S
I will be going around houses (and businesses), and posting threads with special dice rolls inside. Using special randomiser technology, the dice roll can be accessed through a simple push of a button. This code is designed so that no member can edit their final dice outcome, so don't bother trying.
The final winner of the game will be the one (or ones) to defeat minesweepermaster (The Pentagon) aka GERMANY, myself (The White House) aka JAPAN, and last but not least Chaterator (The Royal Chatroom) aka ITALY.
Alliences with any of us is not allowed. You are also not allowed to attack any one of us until ROUND 3 of the game.
At any point of time, the DEFENDER is only allowed to roll one dice less than the attacker. A maximum of 5 dice at once is allowed.
CURRENT STATS - Updated29/02/08
Troop Numbers
Wesltw - 56
Chestee - 26
Assasin. - 19
minesweepermaster - 150
Chaterator - 150
webmaster - 330
Tintin - 11 *Critical Condition* (10 troops in home base)
Askor - 40
Cookie Monster - 47
(the 3 giants may have hidden troops)
War Colonies
(To be recalculated after ROUND 1)
Current Alliances
1. Cookie Monster and Wesltw
ROUND 1: Colonization
This is where all this d**ned inactive people die. Some of them have actual houses (like Johathon and Daniel). Extra 'places' will also be set up for you to conquer. Each of these houses (of which I will mark out) has, like in the actual game, one army. This comes on a first come first served basis. Any active member is allowed to proceed to enter their house and post a new thread with max of 4 dice rolls inside.
Then, you wait. Once I spot that roll, I will 'help' that inactive person by playing against you. If you win that roll, you will obtain that colony and have a small reinforcement of 1 army (each person will have a default number of troops at the beginning of the game).
The difference of this game from the actual one is that you are allowed to adjust your number of troops in each colony at any time of the game.
Once all the 'red guys' have been taken over, its time for something FUN.
ROUND 2: Invasion/The Great War
Like in the game we played at school, this would be the round whereby you attack (and hopefully conquer) other players colonies. You are NOT allowed to attack their Home State(do that and theres a penalty of 20 armies every dice roll you make). For every colony you conquer, you will receive 10 armies.
This round will start AUTOMATICALLY when all the red guys have been conquered. I will not be making any announcement.
You are only at once allowed to send a max of 10 armies to any colony in an attempt to conquer. After your armies have been whipped out, you cannot attack that state again until you at least attack another different colony.
ROUND 3: The Rising Sun(s)
This part of the game starts WHEN you see any one of us (Japan and Germany) launching attacks of your colonies/home state. At this point of time, you are allowed to attack each others (and subsequently Germany and Japan) home state.
Germany and Japan will also start their invasions of weaker players.
DO NOT WORRY IF YOUR HOME STATE IS WIPED OUT...YOU WILL GET YOUR BUSINESSES/HOUSES BACK AFTER THE GAME.
If you successfully manage to invade Japan and Germany, you are the winner of the game.
More information will be given soon. All I can say now is...
...the only person who can save yourself...
...is you...
webmaster
S.I.L.A.S
I will be going around houses (and businesses), and posting threads with special dice rolls inside. Using special randomiser technology, the dice roll can be accessed through a simple push of a button. This code is designed so that no member can edit their final dice outcome, so don't bother trying.
The final winner of the game will be the one (or ones) to defeat minesweepermaster (The Pentagon) aka GERMANY, myself (The White House) aka JAPAN, and last but not least Chaterator (The Royal Chatroom) aka ITALY.
Alliences with any of us is not allowed. You are also not allowed to attack any one of us until ROUND 3 of the game.
At any point of time, the DEFENDER is only allowed to roll one dice less than the attacker. A maximum of 5 dice at once is allowed.
CURRENT STATS - Updated29/02/08
Troop Numbers
Wesltw - 56
Chestee - 26
Assasin. - 19
minesweepermaster - 150
Chaterator - 150
webmaster - 330
Tintin - 11 *Critical Condition* (10 troops in home base)
Askor - 40
Cookie Monster - 47
(the 3 giants may have hidden troops)
War Colonies
(To be recalculated after ROUND 1)
Current Alliances
1. Cookie Monster and Wesltw
ROUND 1: Colonization
This is where all this d**ned inactive people die. Some of them have actual houses (like Johathon and Daniel). Extra 'places' will also be set up for you to conquer. Each of these houses (of which I will mark out) has, like in the actual game, one army. This comes on a first come first served basis. Any active member is allowed to proceed to enter their house and post a new thread with max of 4 dice rolls inside.
Then, you wait. Once I spot that roll, I will 'help' that inactive person by playing against you. If you win that roll, you will obtain that colony and have a small reinforcement of 1 army (each person will have a default number of troops at the beginning of the game).
The difference of this game from the actual one is that you are allowed to adjust your number of troops in each colony at any time of the game.
Once all the 'red guys' have been taken over, its time for something FUN.
ROUND 2: Invasion/The Great War
Like in the game we played at school, this would be the round whereby you attack (and hopefully conquer) other players colonies. You are NOT allowed to attack their Home State(do that and theres a penalty of 20 armies every dice roll you make). For every colony you conquer, you will receive 10 armies.
This round will start AUTOMATICALLY when all the red guys have been conquered. I will not be making any announcement.
You are only at once allowed to send a max of 10 armies to any colony in an attempt to conquer. After your armies have been whipped out, you cannot attack that state again until you at least attack another different colony.
ROUND 3: The Rising Sun(s)
This part of the game starts WHEN you see any one of us (Japan and Germany) launching attacks of your colonies/home state. At this point of time, you are allowed to attack each others (and subsequently Germany and Japan) home state.
Germany and Japan will also start their invasions of weaker players.
DO NOT WORRY IF YOUR HOME STATE IS WIPED OUT...YOU WILL GET YOUR BUSINESSES/HOUSES BACK AFTER THE GAME.
If you successfully manage to invade Japan and Germany, you are the winner of the game.
More information will be given soon. All I can say now is...
...the only person who can save yourself...
...is you...
webmaster