Post by askor on Oct 21, 2007 21:29:01 GMT 8
Defense of the Ancients (often referred to as DotA) is a custom map for Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for the Blizzard title Starcraft.[1] It is a team strategy game focused on hero combat. The objective is to destroy the opponents' base using one's own Hero along with allied heroes and allied AI-controlled fighters called "creeps". Sharing concepts with role playing games, the player levels up their hero and uses gold to buy equipment in an effort to best the opposing team.[2]
DotA pits two teams of players against each other. Each team has a base in opposite corners of the map, which is defended by towers. In the heart of each base is the "Ancient", a building which must be destroyed in order to win the game.[7] Thus, teams fight against the enemy team as well as computer controlled units and defensive structures.[4]
Each human player controls a single Hero, which is a powerful unit with unique abilities. In Allstars, players choose one of eighty-nine heroes available between the two teams, each which have different spells, strengths, and tactical advantages over other heroes.[8] DotA allows for a maximum of ten players in a five versus five format and an additional two slots for referees or observers, and games are usually played with even numbers of players on each side.[3]
As gameplay revolves around the use of individual heroes, it does not require one to focus on resource management and base-building, which is common in traditional real-time strategy games. Instead players focus on strengthening their heroes.[6] Killing computer-controlled creeps earns the player's experience, and when enough experience is accumulated the player gains a level. Leveling up improves the hero's toughness and the amount of damage it can inflict, as well as allowing players to upgrade their spells. In addition to accruing experience, players also manage a single resource, gold. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic gold income, heroes earn gold by killing creeps, base structures, and enemy heroes.[9] With their gold, players buy items to strengthen their hero and gain additional abilities. Certain items can be combined along with 'recipes' to create more powerful items. Buying items to suit one's hero is an important tactical element of the game.[6][10]
DotA Allstars offers a variety of game modes, which are selected by the game host at the beginning of the match. The game modes dictate whether people can choose their own hero or be assigned one randomly, as well as the difficulty of the game.[1] Many game modes can be combined (for example, an easy difficulty level and a random pick), allowing for even more flexible game options.[11]
DotA pits two teams of players against each other. Each team has a base in opposite corners of the map, which is defended by towers. In the heart of each base is the "Ancient", a building which must be destroyed in order to win the game.[7] Thus, teams fight against the enemy team as well as computer controlled units and defensive structures.[4]
Each human player controls a single Hero, which is a powerful unit with unique abilities. In Allstars, players choose one of eighty-nine heroes available between the two teams, each which have different spells, strengths, and tactical advantages over other heroes.[8] DotA allows for a maximum of ten players in a five versus five format and an additional two slots for referees or observers, and games are usually played with even numbers of players on each side.[3]
As gameplay revolves around the use of individual heroes, it does not require one to focus on resource management and base-building, which is common in traditional real-time strategy games. Instead players focus on strengthening their heroes.[6] Killing computer-controlled creeps earns the player's experience, and when enough experience is accumulated the player gains a level. Leveling up improves the hero's toughness and the amount of damage it can inflict, as well as allowing players to upgrade their spells. In addition to accruing experience, players also manage a single resource, gold. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic gold income, heroes earn gold by killing creeps, base structures, and enemy heroes.[9] With their gold, players buy items to strengthen their hero and gain additional abilities. Certain items can be combined along with 'recipes' to create more powerful items. Buying items to suit one's hero is an important tactical element of the game.[6][10]
DotA Allstars offers a variety of game modes, which are selected by the game host at the beginning of the match. The game modes dictate whether people can choose their own hero or be assigned one randomly, as well as the difficulty of the game.[1] Many game modes can be combined (for example, an easy difficulty level and a random pick), allowing for even more flexible game options.[11]
DotA pits two teams of players against each other. Each team has a base in opposite corners of the map, which is defended by towers. In the heart of each base is the "Ancient", a building which must be destroyed in order to win the game.[7] Thus, teams fight against the enemy team as well as computer controlled units and defensive structures.[4]
Each human player controls a single Hero, which is a powerful unit with unique abilities. In Allstars, players choose one of eighty-nine heroes available between the two teams, each which have different spells, strengths, and tactical advantages over other heroes.[8] DotA allows for a maximum of ten players in a five versus five format and an additional two slots for referees or observers, and games are usually played with even numbers of players on each side.[3]
As gameplay revolves around the use of individual heroes, it does not require one to focus on resource management and base-building, which is common in traditional real-time strategy games. Instead players focus on strengthening their heroes.[6] Killing computer-controlled creeps earns the player's experience, and when enough experience is accumulated the player gains a level. Leveling up improves the hero's toughness and the amount of damage it can inflict, as well as allowing players to upgrade their spells. In addition to accruing experience, players also manage a single resource, gold. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic gold income, heroes earn gold by killing creeps, base structures, and enemy heroes.[9] With their gold, players buy items to strengthen their hero and gain additional abilities. Certain items can be combined along with 'recipes' to create more powerful items. Buying items to suit one's hero is an important tactical element of the game.[6][10]
DotA Allstars offers a variety of game modes, which are selected by the game host at the beginning of the match. The game modes dictate whether people can choose their own hero or be assigned one randomly, as well as the difficulty of the game.[1] Many game modes can be combined (for example, an easy difficulty level and a random pick), allowing for even more flexible game options.[11]
DotA pits two teams of players against each other. Each team has a base in opposite corners of the map, which is defended by towers. In the heart of each base is the "Ancient", a building which must be destroyed in order to win the game.[7] Thus, teams fight against the enemy team as well as computer controlled units and defensive structures.[4]
Each human player controls a single Hero, which is a powerful unit with unique abilities. In Allstars, players choose one of eighty-nine heroes available between the two teams, each which have different spells, strengths, and tactical advantages over other heroes.[8] DotA allows for a maximum of ten players in a five versus five format and an additional two slots for referees or observers, and games are usually played with even numbers of players on each side.[3]
As gameplay revolves around the use of individual heroes, it does not require one to focus on resource management and base-building, which is common in traditional real-time strategy games. Instead players focus on strengthening their heroes.[6] Killing computer-controlled creeps earns the player's experience, and when enough experience is accumulated the player gains a level. Leveling up improves the hero's toughness and the amount of damage it can inflict, as well as allowing players to upgrade their spells. In addition to accruing experience, players also manage a single resource, gold. The typical resource-gathering of Warcraft III is replaced by a combat-oriented money system; in addition to a small periodic gold income, heroes earn gold by killing creeps, base structures, and enemy heroes.[9] With their gold, players buy items to strengthen their hero and gain additional abilities. Certain items can be combined along with 'recipes' to create more powerful items. Buying items to suit one's hero is an important tactical element of the game.[6][10]
DotA Allstars offers a variety of game modes, which are selected by the game host at the beginning of the match. The game modes dictate whether people can choose their own hero or be assigned one randomly, as well as the difficulty of the game.[1] Many game modes can be combined (for example, an easy difficulty level and a random pick), allowing for even more flexible game options.[11]