Post by Chestee on Sept 8, 2007 15:59:35 GMT 8
Heres a guide to the creeps in dota! Enjoy!
Table of Contents
Tip: Use CTRL+F and type in the index number to go straight to that section.
1.0 Introduction
2.0 Dominating Creeps
2.01 Helm of Dominator
2.02 Aiushtha, Enchantress' Enchant
2.03 Chen, Holy Knight's Holy Persuasion
3.0 Useful Facts
3.01 General
3.02 Hand of Midas
3.03 Purge
3.04 Brilliance Auras
5.0 Creep Bestiary
5.01 Treant/Ghoul, Druid of the Talon/Necromancer, Glaive Thrower/Meat Wagon *EDIT*
5.02 Black Dragon
5.03 Black Drake
5.04 Blue Dragonspawn Overseer
5.05 Blue Dragonspawn Sorcerer
5.06 Centaur Khan
5.07 Centaur Outrunner
5.08 Forest Troll Berserker
5.09 Forest Troll High Priest
5.10 Giant Wolf
5.11 Gnoll Assassin
5.12 Granite Golem
5.13 Kobold
5.14 Kobold Taskmaster
5.15 Kobold Tunneler
5.16 Ogre Magi
5.17 Ogre Mauler
5.18 Polar Furbolg Champion
5.19 Polar Furbolg Ursa Warrior
5.20 Rock Golem
5.21 Roshan
5.22 Satyr Hellcaller
5.23 Satyr Soulstealer
5.24 Satyr Trickster
6.0 Comparisons and Statistics
6.01 The Best Camp?
6.02 EHP per Gold
6.03 Best Creep to HoM
6.04 DPS per EHP
7.0 Conclusion
==============================================================================
1.0 Introduction
Ever wondered what creeps would be useful to dominate? Which would benefit you the most? Where are they located? Hopefully this simple guide will give you a good idea of the neutral creeps that spawn and the best choices to use.
==============================================================================
2.0 Dominating Creeps
Currently, there are only 3 methods of dominating creeps.
2.01 Helm of Dominator
Comments: Can be used by all heroes, which makes it a very versatile item. Lasts for 20 minutes (!) which is more or less a third of your normal one hour match. Only drawback is that it has an orb effect which might override other useful orbs and its 5 minute cooldown.
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2.02 Aiushtha, Enchantress' Enchant
Brings target unit under control of Aiushtha. If the unit cannot be converted, it will instead be slowed.
Level 1 - 30 second cooldown, 10% slow if unit cannot be converted.
Level 2 - 25 second cooldown, 20% slow if unit cannot be converted.
Level 3 - 20 second cooldown, 30% slow if unit cannot be converted.
Level 4 - 15 second cooldown, 40% slow if unit cannot be converted.
Comments: Doesn't work on Ancients or Golems. Now that it lasts 2 minutes (since 6.33), it looks like it'll be a decent option now. However, the creep dies after its time period ends, causing you not to gain experience and gold.
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2.03 Chen, Holy Knight's Holy Persuasion
Takes control of a target enemy unit.
Level 1 - 1 Unit Max. 75 HP Bonus.
Level 2 - 1 Unit Max. 150 HP Bonus.
Level 3 - 2 Unit Max. 225 HP Bonus.
Level 4 - 3 Unit Max. 300 HP Bonus.
Comments: The ham in Chen's hamburger. The fact that it has a HP bonus and doesn't have a time limit makes this the best choice if you're going for a "creep dominating" built. Synergises very well with his other spells. Penitence to slow the enemy down while your creeps get into range, Test of Faith to instantly teleport your creep safety and Hand of God to fully heal your creeps. Even works with creeps dominated using the Helm of Dominator. Only drawback is the unit cap.
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3.0 Useful Facts
3.01 General
Controlled creeps can be easily killed with Devour (Lucifer - Doom Bringer) and Hand of Midas (doesn't work on Satyr Hellcaller).
Hand of Midas doesn't work on creeps dominated with Helm of Dominator
Creeps dominated by Helm of Dominator can be heavily damaged by Purge (Diffusal Blade, Medusa - Gorgon and Satyr Trickster)
Dominated creeps can't be seen on the minimap, making them ideal for ganking. Only some are shown on the minimap as small dots (these are the high leveled creeps, meaning the Polar Furbolg Ursa Warrior, Satyr Hellcaller and Centaur Khan).
Ancients and Golems can't be dominated.
Placing wards (observer or sentry) and any friendly unit on the neutral creep camp will prevent them from spawning.
Roshan spawns immediately at the start of the game.
The rest of the creeps spawn when allied creeps at both lanes at the sides of the map (left and right) start attacking opponent's creeps. Spawns at minute 2:00.
Neutral creeps always respawn at the minute mark (Roshan spawns 10 minutes after being killed). Meaning, for example, you kill a creep group at the 45th second of a minute. Quickly get out of the area and you just have to wait 15 seconds for the creeps in that area to spawn again. It is important you get a fair distance away though, else they won't spawn. Very useful for timing neutral creep farming.
Being an Ancient doesn't mean the creep is spell immune. Creeps that aren't immune to all spells are the Black Drake, Dragonspawn Overseer and Sorcerer.
Creeps will not spawn at their camp spots if there are remains of any corpse. The trigger that's used to activate spawning is that the area is completely empty.
Some tips in general on farming neutrals:
Creeps spawn at the minute mark from minute 2:00 onwards.
You have to be a fair distance away from the creep camp in order for them to spawn.
Even though you have been able to get out of range of the camp, there is still a chance that the creeps won't spawn if you had killed them too near the minute mark (around 5 to 10 seconds).
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3.02 Hand of Midas
Hand of Midas is a very useful farming tool that can reap great monetary benefits if used properly with the correct creeps.
A detailed description of HoM as stated in the Item Ability Mana Costs, Cooldowns, Durations, etc. guide in the Mechanics section.
QUOTE
Hand of Midas - Mana Cost: 75; Cooldown: 100; Duration: N/A; Range: 600; Max level on target: 5; Gold given: 2 bounties + 40% of unit gold cost.
.03 Purge
Purge is found on the Satyr Trickster.
The recent removal of Abolish Magic in 6.42 has meant that there is now only one way to remove buffs and debuffs, which is through the Trickster. In-depth information on what can be and not purged can be found at sdfsdf's Guide to Purge.
The following are ultimates that can be removed by purge(worth remembering).
Sven, Rogue Knight - God's Strength
Slithice, Naga Siren - Song of the Siren
Rooftrellan, Treant Protector - Overgrowth
Gondar, Bounty Hunter - Track
Black Arachnia, Broodmother - Insatiable Hunger
Slardar, Slithereen Guard - Faerie Fire
Nevermore, Shadow Fiend - Requiem of Souls (slow effect)
Purist Thunderwrath, Omniknight - Guardian Angel
Other useful abilties that can be purged.
Ancient Tango of Essifation - Buff will remain, but healing will be stopped.
Eul's Scepter of Divinity - Cyclone
Guinsoo's Scythe of Vyse; Rhasta, Shadow Shaman; Lion, Demon Witch - Hex/Voodoo
Barathrum, Spiritbreaker - Charge of Darkness - Must purge charged unit. If vision of the unit remains, will charge as normal. If vision is lost, it is removed.
Rooftrellan, Treant Protector - Eyes in the Forest - Tree can be purged.
Purist Thunderwrath, Omniknight - Repel
3.04 Brilliance Auras
As requested by ncpfen01, here's a short discussion on Brilliance Auras.
There are basically 3 ways to generate this aura which is through:
Ring of Basilius - 0.65
Vladimir's Offering - 0.80
Brilliance Aura (Crystal Maiden) - 0.6/1.2/1.8/2.4
Ring of Basilius and Vladimir's Offering will not stack with each other. However CM's Brilliance Aura will (6.42).
As of 6.42, Brilliance Auras are listed actual regen rates, no more percentages.
So, to regen 100 mana, you'd have to wait:
Ring of Basilius - 2 min 34 sec
Vladimir's Offering - 2 min 5 sec
Brilliance Aura (Crystal Maiden) - 2 min 46 sec/1 min 23 sec/56 sec/42 sec
Brilliance Aura (CM) w/ RoB - 1 min 20 sec/54 sec/41 sec/33 sec
Brilliance Aura (CM) w/ Vlad's - 1 min 11 sec/50 sec/38 sec/31 sec
==============================================================================
Table of Contents
Tip: Use CTRL+F and type in the index number to go straight to that section.
1.0 Introduction
2.0 Dominating Creeps
2.01 Helm of Dominator
2.02 Aiushtha, Enchantress' Enchant
2.03 Chen, Holy Knight's Holy Persuasion
3.0 Useful Facts
3.01 General
3.02 Hand of Midas
3.03 Purge
3.04 Brilliance Auras
5.0 Creep Bestiary
5.01 Treant/Ghoul, Druid of the Talon/Necromancer, Glaive Thrower/Meat Wagon *EDIT*
5.02 Black Dragon
5.03 Black Drake
5.04 Blue Dragonspawn Overseer
5.05 Blue Dragonspawn Sorcerer
5.06 Centaur Khan
5.07 Centaur Outrunner
5.08 Forest Troll Berserker
5.09 Forest Troll High Priest
5.10 Giant Wolf
5.11 Gnoll Assassin
5.12 Granite Golem
5.13 Kobold
5.14 Kobold Taskmaster
5.15 Kobold Tunneler
5.16 Ogre Magi
5.17 Ogre Mauler
5.18 Polar Furbolg Champion
5.19 Polar Furbolg Ursa Warrior
5.20 Rock Golem
5.21 Roshan
5.22 Satyr Hellcaller
5.23 Satyr Soulstealer
5.24 Satyr Trickster
6.0 Comparisons and Statistics
6.01 The Best Camp?
6.02 EHP per Gold
6.03 Best Creep to HoM
6.04 DPS per EHP
7.0 Conclusion
==============================================================================
1.0 Introduction
Ever wondered what creeps would be useful to dominate? Which would benefit you the most? Where are they located? Hopefully this simple guide will give you a good idea of the neutral creeps that spawn and the best choices to use.
==============================================================================
2.0 Dominating Creeps
Currently, there are only 3 methods of dominating creeps.
2.01 Helm of Dominator
Comments: Can be used by all heroes, which makes it a very versatile item. Lasts for 20 minutes (!) which is more or less a third of your normal one hour match. Only drawback is that it has an orb effect which might override other useful orbs and its 5 minute cooldown.
==============================================================================
2.02 Aiushtha, Enchantress' Enchant
Brings target unit under control of Aiushtha. If the unit cannot be converted, it will instead be slowed.
Level 1 - 30 second cooldown, 10% slow if unit cannot be converted.
Level 2 - 25 second cooldown, 20% slow if unit cannot be converted.
Level 3 - 20 second cooldown, 30% slow if unit cannot be converted.
Level 4 - 15 second cooldown, 40% slow if unit cannot be converted.
Comments: Doesn't work on Ancients or Golems. Now that it lasts 2 minutes (since 6.33), it looks like it'll be a decent option now. However, the creep dies after its time period ends, causing you not to gain experience and gold.
==============================================================================
2.03 Chen, Holy Knight's Holy Persuasion
Takes control of a target enemy unit.
Level 1 - 1 Unit Max. 75 HP Bonus.
Level 2 - 1 Unit Max. 150 HP Bonus.
Level 3 - 2 Unit Max. 225 HP Bonus.
Level 4 - 3 Unit Max. 300 HP Bonus.
Comments: The ham in Chen's hamburger. The fact that it has a HP bonus and doesn't have a time limit makes this the best choice if you're going for a "creep dominating" built. Synergises very well with his other spells. Penitence to slow the enemy down while your creeps get into range, Test of Faith to instantly teleport your creep safety and Hand of God to fully heal your creeps. Even works with creeps dominated using the Helm of Dominator. Only drawback is the unit cap.
==============================================================================
3.0 Useful Facts
3.01 General
Controlled creeps can be easily killed with Devour (Lucifer - Doom Bringer) and Hand of Midas (doesn't work on Satyr Hellcaller).
Hand of Midas doesn't work on creeps dominated with Helm of Dominator
Creeps dominated by Helm of Dominator can be heavily damaged by Purge (Diffusal Blade, Medusa - Gorgon and Satyr Trickster)
Dominated creeps can't be seen on the minimap, making them ideal for ganking. Only some are shown on the minimap as small dots (these are the high leveled creeps, meaning the Polar Furbolg Ursa Warrior, Satyr Hellcaller and Centaur Khan).
Ancients and Golems can't be dominated.
Placing wards (observer or sentry) and any friendly unit on the neutral creep camp will prevent them from spawning.
Roshan spawns immediately at the start of the game.
The rest of the creeps spawn when allied creeps at both lanes at the sides of the map (left and right) start attacking opponent's creeps. Spawns at minute 2:00.
Neutral creeps always respawn at the minute mark (Roshan spawns 10 minutes after being killed). Meaning, for example, you kill a creep group at the 45th second of a minute. Quickly get out of the area and you just have to wait 15 seconds for the creeps in that area to spawn again. It is important you get a fair distance away though, else they won't spawn. Very useful for timing neutral creep farming.
Being an Ancient doesn't mean the creep is spell immune. Creeps that aren't immune to all spells are the Black Drake, Dragonspawn Overseer and Sorcerer.
Creeps will not spawn at their camp spots if there are remains of any corpse. The trigger that's used to activate spawning is that the area is completely empty.
Some tips in general on farming neutrals:
Creeps spawn at the minute mark from minute 2:00 onwards.
You have to be a fair distance away from the creep camp in order for them to spawn.
Even though you have been able to get out of range of the camp, there is still a chance that the creeps won't spawn if you had killed them too near the minute mark (around 5 to 10 seconds).
==============================================================================
3.02 Hand of Midas
Hand of Midas is a very useful farming tool that can reap great monetary benefits if used properly with the correct creeps.
A detailed description of HoM as stated in the Item Ability Mana Costs, Cooldowns, Durations, etc. guide in the Mechanics section.
QUOTE
Hand of Midas - Mana Cost: 75; Cooldown: 100; Duration: N/A; Range: 600; Max level on target: 5; Gold given: 2 bounties + 40% of unit gold cost.
.03 Purge
Purge is found on the Satyr Trickster.
The recent removal of Abolish Magic in 6.42 has meant that there is now only one way to remove buffs and debuffs, which is through the Trickster. In-depth information on what can be and not purged can be found at sdfsdf's Guide to Purge.
The following are ultimates that can be removed by purge(worth remembering).
Sven, Rogue Knight - God's Strength
Slithice, Naga Siren - Song of the Siren
Rooftrellan, Treant Protector - Overgrowth
Gondar, Bounty Hunter - Track
Black Arachnia, Broodmother - Insatiable Hunger
Slardar, Slithereen Guard - Faerie Fire
Nevermore, Shadow Fiend - Requiem of Souls (slow effect)
Purist Thunderwrath, Omniknight - Guardian Angel
Other useful abilties that can be purged.
Ancient Tango of Essifation - Buff will remain, but healing will be stopped.
Eul's Scepter of Divinity - Cyclone
Guinsoo's Scythe of Vyse; Rhasta, Shadow Shaman; Lion, Demon Witch - Hex/Voodoo
Barathrum, Spiritbreaker - Charge of Darkness - Must purge charged unit. If vision of the unit remains, will charge as normal. If vision is lost, it is removed.
Rooftrellan, Treant Protector - Eyes in the Forest - Tree can be purged.
Purist Thunderwrath, Omniknight - Repel
3.04 Brilliance Auras
As requested by ncpfen01, here's a short discussion on Brilliance Auras.
There are basically 3 ways to generate this aura which is through:
Ring of Basilius - 0.65
Vladimir's Offering - 0.80
Brilliance Aura (Crystal Maiden) - 0.6/1.2/1.8/2.4
Ring of Basilius and Vladimir's Offering will not stack with each other. However CM's Brilliance Aura will (6.42).
As of 6.42, Brilliance Auras are listed actual regen rates, no more percentages.
So, to regen 100 mana, you'd have to wait:
Ring of Basilius - 2 min 34 sec
Vladimir's Offering - 2 min 5 sec
Brilliance Aura (Crystal Maiden) - 2 min 46 sec/1 min 23 sec/56 sec/42 sec
Brilliance Aura (CM) w/ RoB - 1 min 20 sec/54 sec/41 sec/33 sec
Brilliance Aura (CM) w/ Vlad's - 1 min 11 sec/50 sec/38 sec/31 sec
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